GAME, 1. any state of beingness wherein exist awareness, problems, havingness and freedom (separateness) each in some degree. (PAB 73) 2. a contest of person against person, or team against team. (PAB 84) 3. all games are continuing by definition, since an unstarted game isn’t a game and a finished game isn’t a game. (PAB 101) 4. a game consists of freedoms, barriers, and purposes. (POW, p. 60)
GAME CONDITIONS, game conditions are: attention, identity, effect on opponents, no-effect on self, can’t have on opponents and goals and their areas, have on tools of play, own goals and field, purpose, problems of play, selfdeterminism, opponents, the possibility of loss, the possibility of winning, communication, non-arrival. (FOT, pp. 93-94)
GAMES CONDITION, 1. when you say games condition you mean that somebody’s power of choice has been subjugated against his will into a fixated activity from which he must not take his attention. (SH Spec 32, 6107C20) 2. the word games condition is a derogatory actually. There is a technical thing goes along. When you say games condition you mean a package, and the package has to do with this: It means a fixated attention, an inability to escape coupled with an inability to attack, to the exclusion of other games. There is nothing wrong with having games. There is a lot wrong with being in a games condition because it is unknown, it is an aberrated activity, it is reactive, and one is performing it way outside of his power of choice and without his consent or will. (SH Spec 32, 6107C20) 3. have for self and can’t have for others; now that is a true games condition. (SH Spec 32, 6107C20) Abbr. G.C.
GAMES CONDITION PROCESS, when you say games condition process you mean that it is an interchangeable negative bracket. In other words, it’s interchanged between Person A and Person B, or Person B and Person C, and Person C and Person D. It is basically a denial of interchange. (SH Spec 32, 6107C20)
NO-GAME CONDITIONS, 1. no-game conditions are: knowing all, notknowing everything, serenity, namelessness, no-effect on opponent, effect on self or team, have everything, can’t have nothing, solutions, pan-determinism, friendship with all, understanding, total communication, no communication, win, lose, no universe, no playing field, arrival, death. (FOT, p. 94) 2. a totality of barriers and a totality of freedom alike are no-game conditions. (PAB 84) 3. reached by a preponderance of win (no-game) or a preponderance of lose (no game). (Op Bull No. 17)
Hubbard, L. R. (1975). Dianetics and Scientology Technical Dictionary. Los Angeles: Church of Scientology of California Publications Organization.
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